$ Product Designer

I design products people actually ship

I’m an independent product designer who takes fuzzy problems from first sketch to shipped v1 — the object model, the flows, the interface, and the specs engineers build from. Below is a small selection of recent work, chosen for the problem more than the pixels.

Designer’s desk with sketches, a laptop, and soft window light

Services

What I can help with

Most engagements fall into one of four shapes. Whatever the brief, the goal is the same: a product that’s clear, considered, and genuinely usable — and that actually ships.

0-to-1 product design

New products from a blank page — problem framing, the core object model, flows, interface, and the specs engineers build from. Typical engagement runs eight to sixteen weeks.

Design systems

Tokens, accessible components, and documentation that let several teams build consistently and ship faster. Includes a Figma-to-code workflow and contribution guidelines.

Accessibility audits

A structured review against WCAG 2.2 AA with prioritised fixes and re-testing. A product that works for everyone, or it isn’t finished.

Flow redesigns

A focused sprint on one broken journey — onboarding, checkout, or a core workflow — measured against a clear before-and-after metric.

Have a project in mind?

Share the product, the users, and the outcome you're after — I read every note and answer within a few days.

How I work

A practice built on clarity

Whatever the product, the shape of the work stays the same: understand deeply, design deliberately, and measure honestly. I’d rather ship one thing that clearly works than five things that might.

Research first

Interviews, product analytics, and journey maps before any pixels. I frame the problem before proposing a solution, and I keep the team pointed at outcomes over output.

Prototype in the open

Frequent, clickable prototypes, regular critique, and specs engineers can build from without guessing. I share early and often so surprises stay small.

Measure honestly

Every product gets a metric we agree on up front — activation, completion, retention. If the design doesn’t move it, we learn why and iterate rather than declare victory.

Sticky notes and journey maps on a studio wall
Close-up of a laptop showing a wireframe grid

Kind words

What clients say

A few notes from the people I’ve partnered with. These are neutral placeholder testimonials — replace them with your own once you gather them.

Took our v1 from a messy doc to a shipped product in a quarter. The object model held up as we scaled, and the whole team finally shared a language for the interface.
Head of ProductNorthwind
Rigorous, calm, and genuinely collaborative. Handoff was the smoothest I’ve seen — engineers built straight from the tokens with almost no back-and-forth.
Engineering ManagerMeridian Labs
Sat with our sellers, listened, and came back with something obviously better. Onboarding that used to stretch across days now takes minutes.
FounderHarbor
Currently booking projects for the next quarter.